Using ZSphere for the initial Model - Dam Standard, Clay Tubes, Masking and Alpha Stamping
Monday, September 17, 2012
Friday, September 14, 2012
Assignment 9 Final Gun
Concept
Low Poly Version - Shaded Wireframe
Low Poly Version - Unwrapped UV's
Low Poly Version with Normal Maps
Final High Poly Version - Maya Render
Textured - Final Game Ready Model
Diffuse Map
Specular Map
Thursday, September 6, 2012
Retopology: Low-poly gun
Decided to retopologize the gun model based off of the high poly model instead of doing a low poly gun, then a high poly gun and unwrapping that. The new topology will make it easier to bake the normals and unwrap.
Wednesday, September 5, 2012
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