Using ZSphere for the initial Model - Dam Standard, Clay Tubes, Masking and Alpha Stamping
Monday, September 17, 2012
Friday, September 14, 2012
Assignment 9 Final Gun
Concept
Low Poly Version - Shaded Wireframe
Low Poly Version - Unwrapped UV's
Low Poly Version with Normal Maps
Final High Poly Version - Maya Render
Textured - Final Game Ready Model
Diffuse Map
Specular Map
Thursday, September 6, 2012
Retopology: Low-poly gun
Decided to retopologize the gun model based off of the high poly model instead of doing a low poly gun, then a high poly gun and unwrapping that. The new topology will make it easier to bake the normals and unwrap.
Wednesday, September 5, 2012
Friday, August 17, 2012
Thursday, August 16, 2012
Thursday, August 2, 2012
Friday, July 20, 2012
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